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Casino operators worldwide know Interblock® as a leading developer and supplier of luxury electronic table gaming products. Our multi-player gaming devices continually set industry standards and provide the ultimate in luxury interactive entertainment experiences for our customers` players. The Interblock brand is globally recognized for diamond-quality gaming solutions and technical support in more than 166 jurisdictions. Our exclusive collection of fully and semi-automated electronic gaming tables and video gaming solutions provide casinos, racinos, arcades and gambling halls with superior product performance and provide their guests with a one-of-a-kind and unforgettable gaming experience. In 2014, Interblock`s parent company was renamed INTERBLOCK d.d. (formerly Elektroncek d.d.). INTERBLOCK d.d. is located in Slovenia, home to the company`s R&D department and primary productions facilities. Subsidiary companies Interblock USA LC, Interblock Asia and Interblock Casino Products Canada operate as distributors of Interblock® gaming devices for designated markets, and Interblock USA LC is the distributor for Interblock® gaming devices across the United States.
DreamBox Learning® provides a deeply personalized learning experience that guides and engages students at all levels with a combination of a rigorous K-8 math and reading curriculum and motivating learning environments that work seamlessly with our pioneering Intelligent Adaptive technology. Our programs provide feedback and scaffolding in the moment of learning and over time. Students develop the strategies, critical thinking skills, deep understanding, and reasoning abilities they need to be successful in life and career.
Creating virtual worlds through precision engineering.
Gamer DNA is a Cambridge, MA-based company in the Software and Internet sector.
Linden Lab develops platforms that empower people to create, share, and benefit from virtual experiences. Founded in 1999, the company first launched Second Life, the groundbreaking virtual world enjoyed by millions around the globe, in 2003, which has since gone on to boast nearly two billion user creations and a vibrant $500 million (USD) economy. The company further expanded its portfolio in 2017 with the public beta release of Sansar, a free platform making social VR more accessible and immersive, available on Windows PCs and compatible with HTC Vive and Oculus Rift.