| Name | Title | Contact Details |
|---|
Game.tv is the world`s leading mobile esports platform to automate tournaments in new and existing communities.
The Louisiana Lottery Corporation`s mission is to maximize revenue for the state of Louisiana while upholding the highest standards of integrity and public trust. Established in 1991 by an act of the Louisiana Legislature and subsequently approved by voters, the Louisiana Lottery Corporation has become a regular source of funding for public education. Every year, we transfer at least 35 percent of our revenue to state government, one of the highest percentages in the country. Around 53 percent of revenue generated by the Louisiana Lottery is paid out in prizes to players. Louisiana businesses benefit as well, with more than five percent of revenue paid to nearly 3,000 retailers that sell our tickets. Just six percent of revenue is retained to operate the Lottery, which is totally self-funded. The Louisiana Lottery offers about 30 different scratch-off games at any given time with prices of $1, $2, $3, $5 and $10. In addition, the Lottery offers six draw-style games, including the multistate, multimillion-dollar jackpot games Powerball and Mega Millions. State-based games include Lotto with a starting jackpot of $250,000 and Easy 5, with a starting jackpot of $50,000. Daily draw games include Pick 3 and Pick 4.
PUBG Corp. is the developer and publisher of the blockbuster battle royale video game, PLAYERUNKNOWN`S BATTLEGROUNDS (PUBG). Since its release, PUBG has received worldwide acclaim, selling tens of millions of copies and winning multiple game awards worldwide.
Zimmerman Marketing is a Tallahassee, FL-based company in the Software and Internet sector.
Experienced console, PC, VR and AR developers with a technology focus. We help teams small and large develop and ship games. Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Cambridge, MA and Chicago, IL. We’ve since helped multiple titles ship on console, VR, and PC. We are care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology. Disbelief’s founding team has had a lifelong passion for working on video game technology. Before we formed Disbelief, our core team was the Core Technology Team for BioShock Infinite at Irrational Games. Earlier than our stint at Irrational games, we were the core of the programming team for John Woo Presents Stranglehold at Midway Games. Members of our team have also worked on Psi-Ops: The Mindgate Conspiracy, NBA Ballers: Phenom, Mortal Kombat: Deadly Alliance, Disney`s Guilty Party and more.