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Founded as Abstergo Entertainment in 2010, the company`s main mediums included video games, movies and other media sourced from genetic memories. Their games were released in partnership with Ubisoft. The division`s first major release was a 2012 game entitled Liberation, entailing the story of the Assassin Aveline de Grandpré.
TGS Esports builds gaming strategies for brands looking to connect with the massive gaming community. Part of this strategy is planning, executing, and broadcasting white-label gaming tournaments. We produce professional live streams on Twitch and YouTube with our Partners` key brand messaging integrated throughout the show. Each broadcast features professional casters, commentators, analysts, and influencers. Tournament operations happen on our proprietary tournament platform, PEPPER. Our community grows with each event we run, allowing our Partners to build meaningful relationships with a critical mass of highly engaged gamers that are extremely difficult to reach.
Sphero began the connected play revolution in 2010 by creating something unlike anything - and we never stopped. We fuse robotic and digital technology into immersive entertainment experiences that ignite imagination and defy expectation. Optimized by data and powered by fun, these ever-evolving experiences are changing the way the world thinks about play.
Experienced console, PC, VR and AR developers with a technology focus. We help teams small and large develop and ship games. Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Cambridge, MA and Chicago, IL. We’ve since helped multiple titles ship on console, VR, and PC. We are care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology. Disbelief’s founding team has had a lifelong passion for working on video game technology. Before we formed Disbelief, our core team was the Core Technology Team for BioShock Infinite at Irrational Games. Earlier than our stint at Irrational games, we were the core of the programming team for John Woo Presents Stranglehold at Midway Games. Members of our team have also worked on Psi-Ops: The Mindgate Conspiracy, NBA Ballers: Phenom, Mortal Kombat: Deadly Alliance, Disney`s Guilty Party and more.
Infinium Labs is a Seattle, WA-based company in the Software and Internet sector.